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Guitar Hero at 20 – The Plastic Guitar That Connected Generations Among Music Fans

Marking two decades after Guitar Hero debuted in North America, offering everyday gamers the means to become a rock star. Not in reality, though you'd be hard-pressed convincing anyone who's nailed Free Bird’s lengthy instrumental break before a packed living-room audience.

Created by the developers, the game provided users with a plastic guitar peripheral to match coloured notes scrolling down the display in time with a song. Every sequence corresponded to specific notes, producing the feel of a genuine live show.

Harmonix previously tried its hand in the music genre prior to teaming up with the publisher, which was purchased by the gaming giant in 2006. Together, they laid the foundations for an unlikely billion-dollar franchise which made a significant influence on numerous musicians included, showcasing classic bands to a new generation of younger players.

A former executive, former COO of Harmonix, recalls the early financial challenges in securing the songs – despite the fact the first two games mostly used rerecorded tracks.

“We reproduced all the music because the cost prohibitive,” he explains. “Despite having the publishing rights alone, it was extremely difficult. We failed to secure bands like the Who – RedOctane was operating on a shoestring budget, and we were fairly certain the project would flop. However, when Guitar Hero took off, and record sales airtime were going up, all artists desired to be in.”

He adds: “Among the remarkable aspects was the number of mothers and fathers reached out expressing gratitude for exposing their kids to the music they adored. It became an intergenerational phenomenon.”

Timeless Music Gains Younger Fans

Irish blues-rock band the Answer included their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon remembers the way the game revived older hits back into vogue: “Guitar Hero provided a larger, younger audience. Generally this had been seen as outdated material, however once it got included in the game and teenagers discovered it, abruptly it became trendy. This validated it, and got rid of the ‘dad rock’ label. It gave our catalog a new life.”

At that time, the Answer’s debut album was still unreleased in the US, meaning Guitar Hero was a key medium of discovery for the band during their US tour supporting AC/DC. “Their crew were playing Never Too Late during travel, and several knew us from Guitar Hero,” he notes.

Rock’s Heavyweight Spin-offs Enduring Impact

Rock’s biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated game editions that focused on each band’s catalogue and related lore, visuals and legendary status. For example, the Aerosmith edition, reportedly to have made the band more money than any of their records. It moved well over 500,000 copies upon release, and sales of their songs saw an increase of up to 40% at a time when the music business faced decline.

Guitar Hero still motivates quick-handed dedication within the community. Recently, a streamer completed a remarkable feat of DragonForce’s the challenging track – a notoriously difficult power-metal song made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical mechanics but an array of customisation options. The song is difficult enough on expert mode, not to mention performed at increased tempo while hitting every one of the thousands of cues. They claimed it took months of practice to accomplish.

“Guitar Hero is a fun, imaginary experience. If you play Call of Duty, that doesn’t mean you should pick up actual weapons and go to war,” says DragonForce guitarist the artist.

DragonForce previously wrapped up a profitable run before Through the Fire and Flames was featured in the third game, but Li says it made them widely recognized. “I remember the record label calling to tell me that we were selling albums rapidly,” he shares. “Popularity surged when we next toured, and we were playing just before top acts on the Mayhem festival.”

Indeed, DragonForce’s exposure via the game was so immense that it threatened to overshadow all other accomplishments. Last year, the track featured in a trailer for Despicable Me 4. “Previously I thought otherwise, but I’ve made peace with it,” Li says. “If you only listen to one DragonForce song, it’s totally cool – each person has a unique path in music and I'm pleased we played a role of people’s lives”.

The Lasting Legacy of a Iconic Controller

The best promotion, whether it’s for automobiles, clothes or video games, extends beyond than selling something – it evokes a desire. Was the game able to tap into that? “Precisely what we were trying to create,” Dornbrook says. “That thrill of performing as a music icon in the spotlight. Since the beginning, the creators believed there’s an instinctive urge to create songs, and their goal was to leverage innovation to enable everyone to participate”.

The majority installments were released in just a five-year period from 2005 to 2010, featuring derivative titles such as the DJ version, complete with a turntable controller, and Band Hero. Subsequently, the publisher’s interest in plastic instruments died down, except for a short-lived revival in 2015.

Titles like Clone Hero and newer releases have kept the community alive, with set to be a new product from the original publisher on the way. Recently formed developers has begun work on its debut music game. Original co-founders are participating in advisory roles. Is the world ready to embrace a new entry in the spirit of the classic?

“Our team believed such titles could be similar to sports games allowing annual update every year,” he remarks. “There’s so much new music it could remain evergreen, so I’ve always been hopeful. It's entirely possible why it can’t persist with new generations.”

CB
By

Christine Brown

Ergonomics enthusiast and content creator focused on home office optimization.

NorthDesk UK

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